Bosconian
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Inhaltsverzeichnis |
Das Spiel
Pinout
BOSCONIAN
PARTS SIDE SOLDER SIDE
GND A 1 GND
SPKR B 2 SPKR
C 3 CTR
D 4
+12V E 5 +12V
+5V F 6 +5V
GND H 7 GND
CREDIT SW J 8 TEST SWITCH
COIN SW K 9 ___________
1P START L 10 2P START | |
PL1 FIRE M 11 PL2 FIRE | PL2 |
PL1 LEFT N 12 PL2 LEFT | CONTROLS |
PL1 DOWN P 13 PL2 DOWN | FOR |
PL1 RIGHT R 14 PL2 RIGHT | COCKTAIL |
PL1 UP S 15 PL2 UP | ONLY |
T 16 |___________|
U 17
V 18
W 19
X 20
Y 21 GND (TABLE ONLY)
GND Z 22 GND
On the CPU board
1 - +12v
2 - GND
3 - +5v
On the Video board
1 - RED
2 - GN
3 - BL
4 - SYNC
5 - VIDEO GND
6 - (Not used)
Dip Settings
BOSCONIAN Hersteller: Midway Jahr: 1981 Genre: Shooter Orientation: Horizontal Conversion Class: See Pinouts DIP Switch Settings:
| DIP Switch 6K | |-----------------------------------------------------------------------------| | Coins per credit: | SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW#8 | |-----------------------------------|-----------------------------------------| | Free Play | On On On | | 4 coins 1 credit | Off On On | | 3 coins 1 credit | On Off On | | 2 coins 1 credit | Off Off On | | 2 coins 3 credit | On On Off | | 1 coins 3 credit | Off On Off | | 1 coins 2 credit | On Off Off | | 1 coins 1 credit | Off Off Off | |-----------------------------------------------------------------------------| | Bonus ships awarded at the following point values: | | | | Began with 1, Began with | | 2 or 3 fighters 5 fighters | SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW#8 | |-----------------------------------|-----------------------------------------| | 1st ship 20000 1st ship 30000 | | | 2nd ship 70000 2nd ship 120000 | On On Off | | and every 70000 | | |-----------------------------------------------------------------------------| | 1st ship 15000 1st ship 20000 | | | 2nd ship 50000 2nd ship 70000 | On Off On | | and every 50000 | | |-----------------------------------------------------------------------------| | 1st ship 15000 1st ship 30000 | | | 2nd ship 50000 2nd ship 100000 | On Off Off | | and every 100000 | | |-----------------------------------------------------------------------------| | 1st ship 10000 1st ship 15000 | | | 2nd ship 50000 2nd ship 70000 | Off On On | | and every 50000 | | |-----------------------------------------------------------------------------| | 1st ship 40000 1st ship 30000 | | | 2nd ship 100000 2nd ship 80000 | Off On Off | | and every 100000 and every 80000 | | |-----------------------------------------------------------------------------| | 1st ship 15000 1st ship 20000 | | | 2nd ship 70000 2nd ship 100000 | Off Off On | | and every 70000 | | |-----------------------------------------------------------------------------| | 1st ship 20000 1st ship 30000 | | | 2nd ship 70000 2nd ship 120000 | Off Off Off | | and every 120000 | | |-----------------------------------------------------------------------------| | No bonus ships given | On On On | | with this setting | | |-----------------------------------------------------------------------------| | Determines number of space fighters player begins game with: | |-----------------------------------|-----------------------------------------| | 1 space fighter | On On | | 2 space fighters | Off On | | 3 space fighters | On Off | | 5 space fighters | Off Off | |-----------------------------------------------------------------------------| �------------------------------------------------------------------------------- | BOSCONIAN | | Option Switch Settings | |-----------------------------------------------------------------------------| | DIP Switch 6J | |-----------------------------------------------------------------------------| | | SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW#8 | |-----------------------------------|-----------------------------------------| | 1 Player Game | | | Press the <1 player> start button | | | 1, 2, 3 or 5 fighters | | |-----------------------------------| Off Not | | 2 Player Game | Used | | Press the <2 player> button | | | 2, 3, 4 or 5 fighters *each* | | |-----------------------------------|-----------------------------------------| | 1 Player Game | | | Press the <1 player> button | | | 1, 2, 3 or 5 fighters | | |-----------------------------------| On Not | | 1 Player Game | Used | | with 3, 5, 7 or 11 fighters | | | Press the <2 player> start button | | |-----------------------------------|-----------------------------------------| | Difficulty level settings - "B" is the easiest and "C" is | | the most difficult: | | | SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW#8 | |-----------------------------------|-----------------------------------------| | Rank "A" - Standard level of | Off Off Not | | Difficulty | Used | | Rank "B" - Easiest level of | Off On Not | | Difficulty | Used | | Rank "C" - Hardest level of | On Off Not | | Difficulty | Used | | Rank "Auto" - (Measures player's | On On Not | | skill level) | Used | |-----------------------------------------------------------------------------| | | SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW#8 | |-----------------------------------|-----------------------------------------| | No game continuation feature | On Not | | Player(s) may continue game from | Off Used | | present round after last ship has | | | been destroyed. This costs add- | | | itional credits. Player(s) scores| | | are returned to zero - "0" | | |-----------------------------------|-----------------------------------------| | Game provides sound in | On Not | | *attract* mode | Used | | Game does not provide sound in | Off Not | | *attract* mode | Used | |-----------------------------------|-----------------------------------------| | Freeze video (Monitor presentation| On Not | | stops moving) | Used | | Monitor operates normally | Off Not | | | Used | |-----------------------------------------------------------------------------| | Coin counter: | SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW#8 | |-----------------------------------|-----------------------------------------| | One way | Not On | | Two way | Used Off | |-----------------------------------------------------------------------------| | NOTE: Switch number 6J-7 is not used and should always remain in the "off" | | position | |-----------------------------------------------------------------------------|

